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Second life bento skeleton
Second life bento skeleton













second life bento skeleton

SECOND LIFE BENTO SKELETON MANUAL

In fact the automatic weight from bones only works properly for "limb like bones", you can see that on the character's fingers and tail which have also been auto weighted with no manual tweaks at all but work properly out of the box. I'll post the links to those below when I find them.What you see in this character's weight maps is just the result of a simple Automatic weight from bones which does not at all work for this sort of rig. Many are being developed for different programs. If you are a creator looking to make Bento Avatars, I'd suggest picking up an add on or a plug in to help you along. Bento hopefully goes live, meaning in all the viewers, soon, so if you are reading this months from now the viewer won't be an issue. Be sure to use a Bento compatible viewer, or you will not see the wolf properly. Comes with eyelashes too, for the ladies. Pick up 1 of my MEGAWolves on the Marketplace and give it a whirl. Combine this with the shape customizations that are possible, and now we have something very compelling for the people of Second Life. This feature alone really does help to sell the feeling of the wolf really being you. Speech gestures allows the jaw and face to move as you use voice in Second Life. The wolf is quite expressive, and I give 4 or 5 expressions to trigger from a HUD. I use more than 50+ animations to control the wolf, many of those being short and looping but combine together to form random ear, tail, and facial movements. The wolf also utilizes Bump map textures, as well as Specular map textures to enhance the look of the fur and overall realism. The mesh has different SL Faces, so you can mix and match the textures to create any combination. It comes in a range of colors, and I give you the textures. This brings me to the point of this whole blog, which is to announce my first Bento product! As a consumer, who doesn't love customizing their avatars?Īs you can see, the range of wolves that can be created is quite wide. As a creator in SL, I could not be more geeked. In my opinion, this is HUGE! It's a game changer. So, with Project Bento comes complete customization of mesh avatars. The Shapes gives us access to sliders than can change parts of our bodies and parts of our face, meaning bigger eyes, or longer nose, and so on. Our meshes, especially the face, are now affected by a good number of the body shape sliders. I'm using a control rig to get the ears and trunk to move in a way more suitable for an elephant.

second life bento skeleton second life bento skeleton

Just below is an example of using the rig in a completely unconventional way. Hind bones, which are those 2nd set of legs, were added and gives an extra set of limbs to do whatever we want with. Not only do we get all these new bones, but with a few tricks we can reconfigure the rig to follow any skeleton one can think of, including spiders, centaurs, and dragons. The goal being to add more bones for popular items like wings and tails, but also to add fingers and facial bones for avatars to be more expressive. Over the past year, Linden Lab, the company that runs and develops Second Life, has been working on a new skeleton for their virtual world, dubbed Project Bento. Second Life, Project Bento, and Large Wolves















Second life bento skeleton